Welcome to my site, mostly containing artwork made for a rail simulator known as Trainz, an Australian product.
You may find artwork/content and source files for other Train Simulators, such as Railworks. You are welcome to look and modify content you like, you also may use any content on this site set out in the copyright statement (which also lists terms and conditions).
If you see anything you like and would like the source files which aren’t available, please send a message and let me know.
If you wish to, you are more than welcome to leave a donation, the button is on the navigation bar to the left.
Alternatively, you are more than welcome to look at my personal blog detailing my personal struggles with mostly ASD (bit of an explanation, but it’s in About Me)
You also welcome to look at current work in progress content by looking at my work in progress blog which gives an idea of the ongoing development of items I am working on. If you are lost, the navigation bar on the left (desktop/tablet) or “hamburger bar” (top right on mobile) should help you get where you need. Plus the social media and the donate button is on the bar to the left as of current, so you avoid that.
Latest posts:
- For all my readers – Happy Christmas!!Ok, short but sweet blog, well ok, a little longer as now I have 4 1/2 days off work (YAY!) and a pile of stuff to do at home (Boo) and places to go in the new year, I.e. hunting Avanti West Coast services on the Settle to Carlisle line (opens in a new window, leaves the site) – which unlike last time as I could do it for free with my box card, will cost me a pretty penny, still with PRIV rate and it looks like with all the engineering work going on,… Read more: For all my readers – Happy Christmas!!
- (Yet more) DEMU development… and something else! This is sort of how the Class 205 is looking at the moment, unfortunately, progress is crawling as it is stuck in development hell. The other problem is how the scaling has affected the model data in GLB and I’ve also removed the textures for the time being, but yes, it appeared in Connex colours (remember them?). Model is a bit of a mess at the moment, but it is just to show you the progress. The bogie however or the trailer one, has been shown on another entry. However, I… Read more: (Yet more) DEMU development
- Bogies! (MK3A? )With the DEMU project, I decided to take on a massive undertaking. Massive isn’t the word, but we will go with it anyway. Rebuilding the bogies. If you seen the previous model in this post, you will see the old bogies. These were built slightly differently. I exported them out of Max 2009, into FBX exporter, into Blender to do the rest. Also, this is my first render in Blender, I’m learning it slowly, its taken me a long time to get this far though. As for the GLB file? Although not finished (spring planks… Read more: Bogies! (MK3A? )
- Travelling againBeen travelling, this time to Jersey.
- More DEMU developmentSo I thought I’ll post the latest progress, the 3Dmodel below probably doesn’t do it justice as it is a plain colour, mainly to allow a smaller file size. However, below is a rendering taken from my program of choice – an older one too. (Mainly because developing in modern versions isn’t easy at the later versions tend to s*** themselves with the outdated plugins and data structures!) So the static rendering gives an idea how thigns are looking at the momnet. But what is also interesting is that I used this model again as… Read more: More DEMU development
- Another item!Ok, I had a bit of a random thought with this one, hence why I had a change of project for the time being. You probably can guess what it will be, but I started as a believe it or not, a Class 416 DTSO model. Unusually, I also spent most of my time developing it in a Virtual Machine – as the item of software I used is soo old, it doesn’t work on my desktop at all. On my laptop, it crashes if it goes to sleep, so a Virtual Machine was seen… Read more: Another item!
Latest Instagram Post:
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