On my main blog, WordPress blog, you may have noticed I was making this:
You may of noticed that I’ve actually used the exported model in the model above and not that you can’t see it at all, there is some detail missing, this is deliberate as I managed to split the assets up into individual ones then use the attachment point to clone them. So, the seats are one mesh and reference through a mesh table, likewise for the windows, which using a modular approach, you change these 2 elements quite easily – or add your own.

Theres one other very good upshot – LODs! LOD’s take a LONG time to incorporate into a model and it’s not easy; by going through a more modular approach, it means one seat has one trainz.lm.txt file and the computer does the rest. It also means sub meshes also update instantly with a trade-off being that the text file gets more complex over time. (Hence if you download the file, you will quite quickly find that the model has a lot of weird attachment meshes). It also has a cab view that… is doing my head in! Thats another story for another time as the gauges are a problem now, trying to get the brake gauges to vaguely work has been a mission. Thats not the only problem, getting the brake gauges to read correctly has been a big mission, at least the Speedometer is nearly there, just got to change the texture on the sticker and make it look like something used a “Brother P-Touch 2000” label maker to remind drivers of the maximum speed.
