This blog is primarily about my work in progress work for various train simulators and is meant to show progress of an object as I go along, feel free to comment or use a model (if you are able to download it) as you see fit.
I make these models from scratch, by hand with little help from scripts or other programs (except for example LODs). The textures are usually scratch built without any photo textures and a lot of effort goes into these models. All that matters is that you get some enjoyment out of them.
I never ask for money for my models, but if you think it is worth any money and you want to (this is completely optional), you are free to donate any money.
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Another wagon!
Read more: Another wagon!As an offshoot of my previous post and getting my VPS working (Virtual Private Server click me to see what I mean), I’ve been trying to play with my latest asset from Blender. The good news is that the 10T tank Wagon is in Trainz, with LODs, with now rotating axles, bad news is that it isn’t textured yet and I as I write this, I have to fetch the screenshot to show you which is on another computer that isn’t available. Also unusually for my stuff, it actually has LODs, be it 4 levels. I’ve always kept away from…
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25000 polygons later… (Blender)
Read more: 25000 polygons later… (Blender)That was a bit unexpected, I got some serious optimisation to do! While trying to learn blender, I almost bar a few small things before it goes to the next stage, completed my tank wagon. It was an interesting project and the modelling took a week longer than I wanted, most of it is because I am trying to undo the way Max works as this is now muscle memory (GMAX which got me into modelling works way differently than Blender) and the unique ways that blender works. For example, the way you start an object in Blender requires working…
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More tank wagon progress!
Read more: More tank wagon progress!I didn’t think I’ll get this far with Blender, but I am making progress.
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Developing in Blender
Read more: Developing in BlenderThis object is a tank full of trouble! Literally. It should be no secret that I am a MAX developer, I’m trained in it, I worked with it for years and well, it makes sense. So, I tried Blender, like I’ve been doing for years, I did have previous experience, but as in the future , I’d like to go over to Linux and therefore Blender, it would make sense for me to try it. I just wish I could get hold of a PineBook Pro (they look interesting), I would go for the MNT Reform, but the prices are…
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(Yet more) DEMU development
Read more: (Yet more) DEMU development… and something else! This is sort of how the Class 205 is looking at the moment, unfortunately, progress is crawling as it is stuck in development hell. The other problem is how the scaling has affected the model data in GLB and I’ve also removed the textures for the time being, but yes, it appeared in Connex colours (remember them?). Model is a bit of a mess at the moment, but it is just to show you the progress. The bogie however or the trailer one, has been shown on another entry. However, I also spent a few hours,…
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Bogies! (MK3A? )
Read more: Bogies! (MK3A? )With the DEMU project, I decided to take on a massive undertaking. Massive isn’t the word, but we will go with it anyway. Rebuilding the bogies. If you seen the previous model in this post, you will see the old bogies. These were built slightly differently. I exported them out of Max 2009, into FBX exporter, into Blender to do the rest. Also, this is my first render in Blender, I’m learning it slowly, its taken me a long time to get this far though. As for the GLB file? Although not finished (spring planks and a few minor corrections),…
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More DEMU development
Read more: More DEMU developmentSo I thought I’ll post the latest progress, the 3Dmodel below probably doesn’t do it justice as it is a plain colour, mainly to allow a smaller file size. However, below is a rendering taken from my program of choice – an older one too. (Mainly because developing in modern versions isn’t easy at the later versions tend to s*** themselves with the outdated plugins and data structures!) So the static rendering gives an idea how thigns are looking at the momnet. But what is also interesting is that I used this model again as I like to during mid…
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Another item!
Read more: Another item!Ok, I had a bit of a random thought with this one, hence why I had a change of project for the time being. You probably can guess what it will be, but I started as a believe it or not, a Class 416 DTSO model. Unusually, I also spent most of my time developing it in a Virtual Machine – as the item of software I used is soo old, it doesn’t work on my desktop at all. On my laptop, it crashes if it goes to sleep, so a Virtual Machine was seen as a solution – which…
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Bugs (Trainz work this time)
Read more: Bugs (Trainz work this time)This is why I never consider anything finished. So latest thing is, I uploaded my EPB unit to my site which if you looked, you’d notice its a pretty old model. In preparing it for Trainz 2019+, which required a lot of changes (I mean a lot!) and plenty of dependency and bug fixing, I noticed a big problem with the cab that I completely forgot about, I took this screenshot in TS2010 as I didn’t think ahead… again! It was build for the JET engine anyway. It works in the E2 engine as well, which suprised me. The biggest…
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Rediscovering work… (Updated 16/07/25)
Read more: Rediscovering work… (Updated 16/07/25)…. to publish on this site! Here comes another blog about WIP stuff, I’ve been trying to look for objects I’ve not touched but would like to publish for everyone to enjoy and this is one of them in its current form. Actually, I was messing with it on the train this morning but a power cut saw to that – knocked out both of my desktops and one had 3DSM open as I use a thin client. Thank you Scottish and Southern Energy Networks (SSEN), maybe it might be time to invest in a UPS? If you’d like to…
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Hard drive failures and found files
Read more: Hard drive failures and found filesNot WIP as such but when I get some spare time and references, I do still work on it. This meant to be for Trainz and I think the file is released (you can download it here: https://wessexelectricnut.co.uk/files/wip/trainz/PRRB.cdp)So I’ve been looking through my files as I’ve had 2 hard drive failures, one on my main desktop that luckily recovered most of the data and was safe, I later put that down to a system error corrupting files and the install of Windows 7 at the time. The later one actually happened more recently and I thought Iost everything I moved…
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LEV 3/R3 Railbus
Read more: LEV 3/R3 RailbusOn my main blog, WordPress blog, you may have noticed I was making this: You may of noticed that I’ve actually used the exported model in the model above and not that you can’t see it at all, there is some detail missing, this is deliberate as I managed to split the assets up into individual ones then use the attachment point to clone them. So, the seats are one mesh and reference through a mesh table, likewise for the windows, which using a modular approach, you change these 2 elements quite easily – or add your own. Theres one…
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And while I’m blogging.
Read more: And while I’m blogging.I thought I’d upload a model for everyone to be mesmerized by. Its LEV 3 – well a hybrid of LEV 2 and LEV 3. I’m not 100% sure on its history so I can’t write up an entire history of it, but I do know that it started life at Wokington, bodied using Leyland National 2 bus parts, mounted on a frame, sent to Derby for trials, then ended up in service on various branch lines around the country. As a research vehicle, this is one of the very few that carried passengers for evaluation and trials. There are…



















