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Welcome to my site, mostly containing artwork made for a rail simulator known as Trainz, an Australian product.

You may find artwork/content and source files for other Train Simulators, such as Railworks. You are welcome to look and modify content you like, you also may use any content on this site set out in the copyright statement (which also lists terms and conditions).

If you see anything you like and would like the source files which aren’t available, please send a message and let me know.

If you wish to, you are more than welcome to leave a donation, the button is on the navigation bar to the left.

Alternatively, you are more than welcome to look at my personal blog detailing my personal struggles with mostly ASD (bit of an explanation, but it’s in About Me)

You also welcome to look at current work in progress content by looking at my work in progress blog which gives an idea of the ongoing development of items I am working on. If you are lost, the navigation bar on the left (desktop/tablet) or “hamburger bar” (top right on mobile) should help you get where you need. Plus the social media and the donate button is on the bar to the left as of current, so you avoid that.

Latest posts:

  • Another wagon!
    As an offshoot of my previous post and getting my VPS working (Virtual Private Server click me to see what I mean), I’ve been trying to play with my latest asset from Blender. The good news is that the 10T tank Wagon is in Trainz, with LODs, with now rotating axles, bad news is that it isn’t textured yet and I as I write this, I have to fetch the screenshot to show you which is on another computer that isn’t available. Also unusually for my stuff, it actually has LODs, be it 4 levels.… Read more: Another wagon!
  • Virtually fun! (Or virtual insanity!)
    It was a good idea… I thought! (Feature image downloaded from Pixabay (Edgar Oliver), not my own image, so credit to the author for providing a royalty free image for me to use as I don’t have any server images that are suitable!) So I paused 3D modelling, well sort of, to work on a computer as I wanted to put my stuff in the cloud. First problem was finding a cloud provider cheap enough, I didn’t care what it was, it just had to be something. So, did a Google search and got in… Read more: Virtually fun! (Or virtual insanity!)
  • 25000 polygons later… (Blender)
    That was a bit unexpected, I got some serious optimisation to do! While trying to learn blender, I almost bar a few small things before it goes to the next stage, completed my tank wagon. It was an interesting project and the modelling took a week longer than I wanted, most of it is because I am trying to undo the way Max works as this is now muscle memory (GMAX which got me into modelling works way differently than Blender) and the unique ways that blender works. For example, the way you start an… Read more: 25000 polygons later… (Blender)
  • More tank wagon progress!
    I didn’t think I’ll get this far with Blender, but I am making progress.
  • Developing in Blender
    This object is a tank full of trouble! Literally. It should be no secret that I am a MAX developer, I’m trained in it, I worked with it for years and well, it makes sense. So, I tried Blender, like I’ve been doing for years, I did have previous experience, but as in the future , I’d like to go over to Linux and therefore Blender, it would make sense for me to try it. I just wish I could get hold of a PineBook Pro (they look interesting), I would go for the MNT… Read more: Developing in Blender
  • Turning 40
    God, pretty much half way through my life (I am guessing, but with the age I’m expecting to live to) and this year, my birthday sucks, hard, literally. You’ll see below what I mean. The time came to deal with being 40, to be honest, I wasn’t looking forward to it, until I got my pressie which for birthday’s, is a rather odd choice, considering that if someone was given it, it will be thrown out the window pretty quickly, especially if your husband buys it and you didn’t ask for it. So, leading up… Read more: Turning 40

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